Industrial PCB detail
Technical macro visualization balancing component detail, material readability and a controlled commercial finish.
View technical workServices / Kimagination
Engineering geometry prepared as accurate, reusable 3D assets for product rendering, animation and commercial communication.
Engineering CAD is designed to manufacture a product, not necessarily to render it efficiently. Assemblies, naming, surface continuity and internal detail often need careful preparation before the asset is useful in a visual-production pipeline.
We clean and organise the geometry, preserve the detail that matters, build render-ready materials and create a master asset that can support still images, animation and later product variants.
Discuss a CAD handoffWhat you receive
Where it works
What to send
The process
We inspect hierarchy, surfaces, duplicates, scale and the intended visual uses before proposing preparation work.
Unnecessary internals are managed, broken surfaces repaired and meaningful parts named.
Materials, UVs, render topology and level of detail are developed for the approved outputs.
Neutral views confirm the product before the asset moves into stills, motion or real-time production.
Selected evidence
Technical macro visualization balancing component detail, material readability and a controlled commercial finish.
View technical workDedicated solutions for equipment, components and products that are difficult to photograph clearly.
Explore industrial renderingQuestions
STEP is commonly preferred, but the best export depends on the source application and assembly. We confirm a supported handoff before production.
Not without explicit instruction. The default goal is to prepare the supplied design for visualization, not to make engineering decisions. Any visual simplification is documented.
Yes. File access, retention and sharing can be limited around the project, and an NDA can be reviewed before source data is transferred.
Potentially, but a real-time configurator needs a separate optimisation plan. Render-ready and browser-ready assets have different polygon, texture and interaction requirements.