Clay Wax product film
A compact cosmetic animation focused on weight, material and a controlled product reveal.
View related projectServices / Kimagination
CGI product films and short-form motion that reveal design, function, assembly and material behaviour.
Silent CGI close-up of an open Il Barbiere Clay Wax jar on grey veined stone. The lid leans against the jar, displaying the Il Barbiere and Clay Wax lettering, with white wax visible inside. The camera moves closer while directional light casts a shadow to the right. There is no speech or soundtrack.
Product animation gives an object time to unfold. A controlled camera move can reveal form, an exploded sequence can explain construction, and a material transition can communicate a feature that one still image cannot.
We design motion around the message rather than adding movement for its own sake. The result can be a focused product film, a modular set of social loops or technical sequences derived from the same approved 3D asset.
Discuss a product animationWhat you receive
Where it works
What to send
The process
We define what the viewer should understand, then write a concise visual treatment and shot structure.
Simple frames and timing establish the sequence before detailed rendering begins.
Product materials, lighting and environment are approved on representative frames.
Motion, simulation, rendering, editing and final grading are completed against the agreed formats.
Selected evidence
A compact cosmetic animation focused on weight, material and a controlled product reveal.
View related projectProduct storytelling across hero imagery and launch-ready visual assets.
View projectQuestions
The message determines the duration. A single feature may need six to fifteen seconds, while a launch film may need thirty to sixty. We often design a master sequence that can produce shorter edits.
Yes. Storyboards and a timed animatic make camera, sequence and messaging decisions visible before expensive final rendering.
Often, but a still-image model may need cleanup, internal parts or rigging. We inspect the files first and separate preparation from animation scope.
Sound design, licensed music and voiceover can be included when agreed. Rights, territories and duration of use are confirmed before licensing.